Filename : abc3m1649.lmp, abc3m1649.txt
Date     : 08.12.2024
Iwad     : doom2.wad
Pwad     : abc2024.wad
Game     : Doom2
Exe      : DSDA Doom 0.26.2 -complevel 2
Category : UV-Max
Map(s)   : MAP03
Skill    : 4 (UV)
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Nickname : alexsa2015sa
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Map 03 - 16: 49
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Description:

The lmp is recorded against an incorrectly named .wad file because the demo author is a dummy who renames the new files all the time instead of replacing old versions with correct ones. It should sync anyways.

Attempts: 122

After finally doing a pitiful 22: 06 successful run, I was determined to improve it and it only took three more attempts. Using arachnotrons to kill imp pile and helpful archviles teleporting to their own plasma execution sped up the process by a lot; as did not self-rocketing for 70ish health. Didn't manage without an unnecessary archvile zap and getting splashed in the end, but still better.

The problem with the level is its back-loaded difficulty; the final fight is the most difficult even before you reach the archvile. Someone with better judgement on when to keep which monsters alive can speed up the process considerably; eight arachnotrons alone can definitely output more plasma that only coop players can hope to match and a determined rush can probably reach them with the entire troop of imps chasing you; just need to do something about these chaingunners and the imp chokepoint in the end.