Filename : abc5m536.lmp, abc5m536.txt
Date     : 10.12.2024
Iwad     : doom2.wad
Pwad     : abc2024.wad
Game     : Doom2
Exe      : DSDA Doom 0.26.2 -complevel 2
Category : UV-Max
Map(s)   : MAP05
Skill    : 4 (UV)
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Nickname : alexsa2015sa
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Map 05 - 5: 36
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Description:

The lmp is recorded against an incorrectly named .wad file because the demo author is a dummy who renames the new files all the time instead of replacing old versions with correct ones. It should sync anyways.

Attempts: ~220

It can definitely be completed faster. Now if only the red-blue route wasn't such an obvious deathtrap. You can enter it with 50/8 ammo and only find 100 bullets to restock until the key itself, with NO shells at all and population density matching that of the blue key route; don't know what the author was thinking at the time. Dispensing plasma too liberally in place of casting fist will see you facing archvile duo or the last hellknights with all zeroes.

Using the megasphere secret to shortcut the route saves quite a bit of time (this alone improved my time by 1 minute without particular optimisation involed), but it costs many, many more attempts to survive as there is absolutely no salvaging things if you get stopped by a hellknight during the secret switch sequence; it is a very tight room. Minus points as all helknights remain locked up and caco/imp/rev spend their strength infighting, such that when you release hellknights you run dry on ammo unless you release archviles for some resurrections, which kind of defeats the point.