Escape from Atlantis, by Jeremy Wagner
ATLANTIS.WAD
https://www.dsdarchive.com/wads/atlantis

MAP01
Category: UV Max
Exe: DSDA-Doom 0.28.2 -complevel 2
Date: 27.02.2026
Player: vdgg
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|                          |
| Kills:    67/67    100 % |
|                          |
| Items:     5/23     21 % |
|                          |
| Secrets:   8/9      88 % |
|__________________________|
|                          |
| Time:    < 3:52 >        |
|__________________________|

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|                                                                    |
| A simple, rather fun old school map with obviously very unaligned  |
| textures and some items that cannot be picked up. I think the WAD  |
| was released too early to be playtested with ZDoom, correct?       |
|                                                                    |
| There is also a feature that blows my mind, at 3:11 I raise the    |
| bridge (like Zahid) using a non-existent switch and the bridge     |
| maintains the lava texture. If you used a nearby switch, the       |
| floor texture would change. The linedef action is exactly          |
| the same in both cases. Very strange...                            |
|                                                                    |
| Credits to Zahid for leaving the blue key as last. 88% secrets is  |
| maximum.                                                           |
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