﻿Doomed Speed Demos Archive
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Pwad: Bearricade
Pwad name: bearricade.wad
Maps: 1-30+31-32
Skill: 4
Category:  UV Max 
Exe: DSDA-Doom 0.29.4
Time: 53:52
Author: Revved   

Comments:  
This one didn't take too long, thankfully.
Bunch of micromaps organized into a megawad, similar to other runs I've done like Don't Fear the Demons, Full Moon 2, OHM1, etc.
This one wasn't too hard, although there were certainly a few challenging ones.
Really, most times I died were to just some dumb RNG moments.
Comments on select maps below.

Also, Death Bear, if you're reading this, I'm still waiting on those D-30 and Lunacy updates.
I really want to get to those ones, but you saying "I still need to update them!" is really blueballing me here.

   Map      Name                                  Time    Kills Secrets 
---------------------------------------------------------------- 
  LV 01  -  Techbase Tussle                     | 0:42 |  100%   100%       
  LV 02  -  Cistern Six	                        | 1:49 |  113%   100%        
  LV 03  -  Hellbase Hustle	 	        | 1:56 |  100%   100%        
  LV 04  -  Lumber Lockout                      | 2:34 |  100%   100%         
  LV 05  -  Circle Infernal		        | 2:36 |  100%   100%       
  LV 06  -  Tiny Tussle			        | 0:42 |  100%   100%        
  LV 07  -  Heavy Water				| 2:33 |  100%   100%      
  LV 08  -  Foyer Frenzy		        | 1:06 |  100%   100%    
  LV 09  -  2 Tiny 2 Tussle		        | 0:37 |  100%   100%      
  LV 10  -  Teeny Tiny Tussle	                | 0:40 |  100%   100% 
----------------------------------------------------------------------
  Episode 1                                      15:15                
----------------------------------------------------------------------    
  LV 11  -  Puddle of Blood	        	| 1:06 |  100%   100%      
  LV 12  -  White Light Special                 | 2:48 |  100%   100%       
  LV 13  -  Shotgun Shuffle		        | 1:20 |  100%   100%      
  LV 14  -  Redundancy		                | 3:35 |  100%   100%         
  LV 15  -  Techbase Tussle: Origins        	| 1:50 |  100%   100%      
----------- 
  LV 31  -  Trapped in a Closet	          	| 0:29 |  100%   100%         
  LV 32  -  Wiggle Room			        | 0:57 |  100%   100%         
-----------
  LV 16  -  Circuitry		                | 1:46 |  100%   100%         
  LV 17  -  Hand on the Pump	                | 0:42 |  100%   100%          
  LV 18  -  When All Else Fails	                | 1:40 |  100%   100%        
  LV 19  -  As Above, So Beneath		| 1:41 |  100%   100%        
  LV 20  -  Vile Brew				| 0:54 |  100%   100%
----------------------------------------------------------------------
  Episode 2                                      18:48              
----------------------------------------------------------------------    
  LV 21  -  Coffee and Sawdust	                | 3:28 |  100%   100%      
  LV 22  -  Alarm Reaction                      | 1:02 |  100%   100%     
  LV 23  -  Cold Brew                           | 2:21 |  100%   100%     
  LV 24  -  Hellfire Hassle			| 1:10 |  100%   100%      
  LV 25  -  Dark Brew    	                | 2:27 |  100%   100%       
  LV 26  -  Give Me Fire!			| 1:07 |  100%   100%     
  LV 27  -  Coffee Falls		        | 2:42 |  100%   100%      
  LV 28  -  Iced Cold Brew		        | 1:51 |  100%   100%      
  LV 29  -  Slaywatch: Coffee Break             | 2:51 |  100%   100%       
  LV 30  -  The Caffeine Flow	                | 0:50 |  520%   100%     
----------------------------------------------------------------------
  Episode 3                                      19:49           
----------------------------------------------------------------------   
TOTAL TIME                                       53:52

LV 03 - Hellbase Hustle
Probably the first real challenge map in the WAD.
It's a frenzy trying to dodge enemies to get the red key.
I want to keep as many of them alive as possible to keep the arch-viles from resurrecting them.

LV 05 - Circle Infernal
Circling around this arena is definitely tense, hoping you don't die as you run around, getting tanked by enemies.
Never had any problems with the cyber, although two-shotting him was kinda impossible with the way things were going here.

LV 07 - Heavy Water
This one tended to be a sore spot for me, mainly because of the chaingunners constantly shooting at you and draining your health.
The megasphere is a sight for sore eyes, but damn if it takes a lot to get there.

LV 12 - White Light Special 
Another one were I kept dying to dumb situations.
Obviously, the cyber in the secret killed me a couple times.
But also, rocketing myself in the last teleporting imp horde, that was just dumb.

LV 14 - Redundancy
Garbage map. It bears no resemblance to the megawad of the same name. Only one exit!
But in all seriousness, this one didn't go as well as I planned it.
My optimal strat is to have the spiderdemon and cyber fight each other, but that never really happens.

LV 18 - When All Else Fails
Had a massive brainfart trying to remember where the blue key was.

LV 26 - Give Me Fire!
Cyber went down without a hitch, even though I usually don't try to get him to infight.
Kinda forgot the switch, another brainfart.

LV 29 - Slaywatch: Coffee Break 
Two cybers in the middle of this challenging map, but they're a pushover.
Run past them, and get they'll infight with the enemies on their level.
Then you can finish them off from the high ground.

LV 30 - The Caffeine Flow
There's an easy way to kill the Romero head for a UV Speed route.
Unfortunately, the max route requires you to take the normal path as well.
Despite the possibility of an arch-vile potentially resurrecting the revenants on the ground, that never really happened.
Wanted to be careful with the Romero head. I lineskipped the lowering platform in practice, but everything went normal here.
Well, I had to take a while to actually kill the head, but at least I did it.