﻿Doomed Speed Demos Archive
http://dsdarchive.com
Iwad: plutonia.wad
Pwad: Biodiverse
Pwad name: biodiverse.wad
Maps: 1-30+31-32
Skill: 4
Category:  UV Max 
Exe: DSDA-Doom 0.29.4
Time: 1:41:25
Author: Revved

Comments:  
Admittedly, I haven't run a whole lot of Plutonia WADs since they tend to be a bit of a skill issue for me.
That's why I haven't done like Obzen or PUSStonia yet, I feel like they could take more time than I'm willing to allot right now.
However, seeing that this one was made by TheMightyWhoosh, also behind Ichinichi and TNT:Xiao, raised my eyebrows a bit.
I played it, and from what I can tell, it seems to one of the more accessible Plutonia WADs.
Because of that, I was able to get a run of this pretty quickly. God bless this guy.

I should also shout out DemoGorgonZola's Reality playthrough of this WAD on YouTube.
I imagine a Reality run of any megawad is a tall order, but they did it. Check it out if you're interested!


   Map      Time    Kills Secrets 
---------------------------------
  LV 01  | 2:06 |  100%   100%       
  LV 02  | 2:33 |  100%   100%      
  LV 03  | 2:36 |  100%   100%        
  LV 04  | 3:01 |  100%   100%         
  LV 05  | 2:35 |  104%   100%       
  LV 06  | 2:55 |  100%   100%        
  LV 07  | 2:47 |  100%   100%
  LV 08  | 2:47 |  100%   100%    
  LV 09  | 3:34 |  100%   100%      
  LV 10  | 2:51 |  100%   100% 
---------------------------------
  Ep. 1   27:45                
---------------------------------
  LV 11  | 1:38 |  106%   100%      
  LV 12  | 3:00 |  100%   100%       
  LV 13  | 3:24 |  100%   100%      
  LV 14  | 3:27 |  100%   100%         
  LV 15  | 3:13 |  100%   100%
---------------------------------
  LV 31  | 1:33 |  100%   100%
  LV 32  | 3:57 |  123%   100%
---------------------------------      
  LV 16  | 3:04 |  100%   100%         
  LV 17  | 3:38 |  103%   100%          
  LV 18  | 5:07 |  101%   100%        
  LV 19  | 2:55 |  100%   100%        
  LV 20  | 3:22 |  100%   100%
---------------------------------
  Ep. 2   38:18            
---------------------------------          
  LV 21  | 3:08 |  100%   100%      
  LV 22  | 3:41 |  102%   100%     
  LV 23  | 4:04 |  101%   100%     
  LV 24  | 4:15 |  100%   100%      
  LV 25  | 4:08 |  102%   100%       
  LV 26  | 3:14 |  100%   100%     
  LV 27  | 3:21 |  102%   100%      
  LV 28  | 3:20 |  107%   100%      
  LV 29  | 4:55 |  105%   100%       
  LV 30  | 1:16 |  102%   100%     
---------------------------------
  Ep. 3   35:22             
---------------------------------
  TOTAL 1:26:48

LV 01
Funnily enough, one of my biggest deaths in practice was simply trying to get the revenant and mancubus to infight.
However, considering this didn't take that many attempts, that's not really saying much.
I shoot at nothing at the beginning so all the imps can teleport in.

LV 02
That pain elemental and the army of lost souls in the well is really annoying.
Fine otherwise.

LV 03
The only really treacherous part here is the end with the chaingunners and crushers.
Thankfully, I have enough health and armor to survive it easily.

LV 04
I died more times to the cyber than I'd like to admit.
I save the blue armor secret for that fight for some extra insurance.
Almost died here at the fight for the blue key, and the fact that the cyber didn't teleport immediately didn't help either.
That left me with not much health for the next map.

LV 05
Although that didn't matter since I started this map on a berserk. :)
I let out the first arch-vile a bit early, so it was a bit more dangerous than usual.
But I still survived nonetheless.

LV 06
Got the plasma here! It'll serve me well for the rest of this run.
Especially for the second cyber in this WAD.

LV 07
Sometimes the infight between the spiderdemon and arachnotrons can go really well and the spiderdemon will die early.
While that didn't happen, it didn't take long to kill the spiderdemon after.

LV 08
Mostly went well, although a couple enemies were blocking my path to lower ground.
An imp after the blue key, and a demon after the berserk secret.

LV 09
The threat placed by a trio of arch-viles is alleviated thanks to conveniently placed crushers on their pedestals.
There's a teleporting horde at the end that's a pain because of how long they take to come out.
At least there's an invuln to help quell that.

LV 10
Tons of plasma action here. I use rockets on the first horde of pain elementals to get rid of them quicker.
A fearsome cyber overlooks the map, but is disposed of thanks to the plenty of plasma ammo available.

LV 11
Used plasma on the first few arachnotrons to help afford me some real estate to move around.
The arch-viles were easy to deal with this time around. They just didn't feel like being huge dicks here.

LV 12
I ended up forgetting the BFG in this run.
Thankfully, it's placed near a crucial key so I ended up getting it anyway.

LV 13
A bit of a hot start on this run, the initial area being surrounded by four chaingunners.
The room with the first key opens to reveal quite some deadly enemies that are then vanquished by the BFG.

LV 14
A lot going on in this map. I went searching around for ammo and armor after getting they keys.
The cyber and spider were easily disposed of.

Lv 15
My attempts to lessen my overage of rockets kinda cost me in some places here.
Went searching around for ammo, armor and one last enemy at the end.

LV 31
I've been able to do this map without taking any damage in practice, although that didn't happen here.
Still fun to make all these cybers, barons and revenants infight though.

LV 32
I get to use tons of rockets here to blow up the enemies, and then mop up the arch-viles and its legions with BFG.
Not as bad as I thought it was going to be.

LV 16
Tons of plasma ammo here! It's great to be able to eliminate the barons and arch-viles with such ease.
Had a brainfart near the end trying to figure out where to go next.

LV 17
Those teleporting hordes near the key...they sure were dealt with.

LV 18
Easily the biggest embarassment of the entire run, me forgetting about the two secrets.
Spent a good two minutes of wall-humping hoping that it would save the run.
I did end up finding them on my own, but still, I clearly didn't practice this one enough.

LV 19
BFG makes this one a breeze, especially with the invuln.

LV 20
The infight between the cyber and spider didn't go as well as I'd hoped. I had trouble getting it them to start.
They just kept getting targeted by other enemies. Everything else was fine.

LV 21
Had a lot of fun using rockets in this one.
Ended up searching around for ammo at the end.

LV 22
The infights between the cybers and barons went well enough.
Tons of rockets for everything else, and the Last Call-esque teleport puzzle went off without a hitch.

LV 23
Minor forgetting of the sequece of events here, although it didn't detract too much.
The arch-vile teleported in during the final ambush after I got the invuln, so he was dealt with easily.

LV 24
I had a lot of health, armor, and ammo to deal with the final fight with all the teleporting enemies.
Went searching for ammo and armor at the end.

LV 25
Huge flood of enemies in this map.
But they were mostly dealt with, no sweat.

LV 26
The dual-spiderdemon fight did not go how I wanted it to. They just didn't start infighting like I wanted them to.
Not only was that a bit of a timeloss, but I had to go back and kill them both myself.

LV 27
Tons of places to use the BFG here. Lots of hordes that I can use it on.
Especially the cybers and pain elementals.

LV 28
Gotta love the invuln usage on this map.
It made dealing with the arch-viles on this map a no-brainer.

LV 29
Broke a bit of a sweat on this map because of how easy it can be to mess things up here.
I wanted the cybers to infight with the barons, but the cybers just never went into the right position for that to happen.
Still I ended up eliminating everything else but the cybers, making them fine to deal with anyway.

LV 30
A breeze of an ending map.
I punch the air to let a bunch of enemies telefrag themselves without me even doing anything. Good way to cap off the run.