Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM2.WAD
Pwad:      c-shock2.wad
Map:       MAP05
Skill:     4
Category:  UV-Max
Exe:       dsda-doom v0.29.4 
Complevel: 09
Time:      46:34.71
Date:      29/07/2026
Author:    Matepro665

Comments:

1 attempt. Goal time was 57:19, this demo was 10 minutes and 45 seconds faster.

I'm very, very happy I got this map on the first attempt, mostly because when I first played this map, it took me 3 months to get a proper exit on it. In general, the map is cool and gives you enough ammo and health, but there are some parts where you can die easily.

From the start to the yellow key zone is very easy and filler in its majority, but I can also feel it like that due to my strategies. When you ride down the elevator to get into the "open" area, is when I feel the run really starts, but even that part isn't bad.

The snake tunnel with cyberdemons in the middle is when the maps gets serious, you can screw up so easily here, and also because of the surprise hordes in the hallways. When you get to the BFG zone, you only have to move in the horseshoe pattern in the waves and dodge the rockets.

The blue key switch fight is other one that gives problems: the pinkies block you easily, the revs are constantly shooting rockets, and the archviles don't let you move completely, but if you center on the archies first, you are more save than usual. After killing them, you only need to be aware of facerockets.

The final fight is scary. It's the most easy way to describe it. I decided to activate everything at the same time, and circle strafe outside and inside to make infighting happen, but in this demo that plan got screwed, so I just improvised and did horseshoes, and thank God it worked really well. When the cyberdemons are dead and there aren't monsters outside of the building, you have technically win.