wad:       chillax-v9.7.3
Map:       09
Skill:     4
Category:  Coop UV-Max
Exe:       Zandronum 3.3-alpha-r260112-1855
Time:      8:08
Video:     https://youtu.be/b5e506VayXA

Author:	   Ancalagon, Blue Cultist

Ancalagon: This map took a while to route as we have to sync the routes of both players at some points. There are 2 big points in the route, first is when to take the bfg, it's possible to take it right at the start but doing it releases 8 viles and you don't have ammo to shoot the bfg anyway, but if you go for a switch at the yellow key and a line in the red key room you can crush the viles and take the bfg safely, and do it with 600 cells from the pentagram room which ended up being more useful than having bfg from the start. The 2nd point is how to kill the 4 cybers that spawn when you take a key, if one of us does it alone we would have to shoot bfg from far away and go for a refill, so we have to sync our routes in a way that we meet again in that area for bc to distract the cybers while I kill them from close without requiring a refill. I see we both took the fights a bit safely, for example in singleplayer demos we would never be using corners to hide from rev missiles, and I didn't handle the hk army very well I could usually push more with bfg and take rockets from the pe closet but viles were destroying me this time, but who's up to grind chillax coop maxes anyway.

Blue Cultist: We did reformulate the route multiple times and the output result was in sync with our play. And the final time was pretty much what we got in practice.