PWAD: Cosmogenesis.wad
PWAD Name: Cosmogenesis
Map: 3
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 9
Recorded on: 8/28/26 (mm/dd/yy)
Time: 54:51
Author: Twilight
Attempts: 577 (lots of early deaths trying to rush up the stairs at the start)
Description:  It took a lot of experimenting with how to handle the gigantic vile swarm in a way that didn't take forever.  I finally found a way to make that fight fun! 
Going for the early switch press to release the nobles in the outside area is straight up suicidal, but I just had to go for it. 
This map could easily go to sub 50 minutes, maybe even without releasing the nobles early.  I had a run that would have been 56:xx (without the early noble release) but I died to the last cyberdemon because I was looking at the kill count. I had 2 other exits early on that were missing kills. That's another problem with going trying to go fast: the unreliable kill counter after the first area and the outside area.  I think cyber rockets are going past the revs up on the ledge and killing enemies in the next fight, so you have to manually check that expansive area before moving on.
I wasted so many cells in the BKC fight (the idea behind shooting the cybers at the start was to keep the back ones from infighting the hitscan so I don't eat a rocket on the circle) that I lost at least a minute or 2 since I had to rocket down so many hell knights.  
After that, I just wanted to be done with the map, so I played the penultimate room very safe.  I almost threw the finale by grabbing the wrongs cells in the back, which made me run out and have to run past the cybers.   

