Doom Speed Demo Archive
https://dsdarchive.com/

Pwad:      decrepit.wad
Map:       MAP07
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.0 -complevel 21

Time:      6:23.51


Comments:
Hour long grind where I got the goal (Sub 6:30) and I'm still left completely unsatisfied as I watch this demo.

Never as I grinded did I imagine I could get a sub 6, but this demo with minor cleaning would've done it. 

The main three problems are thus: The stairs to the shotgunners. Insanely ugly movement there, lost about 4 seconds. Then I lose an imp, and he costs me 10 seconds. Then I fail the cyber 2 shot, and lose about 9 seconds SSG'ing him. Combine that with little mistakes here and there, that's a sub 6.

But this map is so awful to run. Everywhere there is just one little thing that can go wrong. You can only use the SSG the whole map because you need plasma for the BFG fight, and the RL fight is too fucked without the 8 extra rockets from the blue key wing.

So you're stuck with the SSG and chaingun. I stick with the SSG, because I fear that swapping back and forth can be too slow, so the balcony (the area with plasma rifle) is just really fucked. The chaingunners don't get one-shotted often, the zombiemen ALWAYS require 2 shots except for this demo, and the imps are just really mean.

The two jumps this map has are REALLY easy to mess up and are essentially an instant restart.

The rockets are surprisingly limited, and misuse of them leads to a longer cleanup. Same goes to the BFG shots.

The BFG fight is really fucked in that you will almost always end up SSGing enemies there. It's really sucky.

The mancs on the lifts are fucking awful to kill.

The chaingunner on the tech pillar by the blue key likes to not get one-shotted, and the archvile loves resurrecting Hell Knights and shotgunners.

There's so much that I hate about this map that I refuse to run it anymore (Unless it gets more index or someone beats the time. Take the bait.)