dickie09.WAD, issue 1, by Richard Wiles
Dickie09.wad
https://www.dsdarchive.com/wads/dickie09

MAP09
Category: UV Max
Exe: DSDA-Doom 0.28.2 -complevel 2
Date: 18.05.2026
Player: vdgg
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|                          |
| Kills:   221/221   100 % |
|                          |
| Items:    49/63     77 % |
|                          |
| Secrets:   1/1     100 % |
|__________________________|
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| Time:    < 9:57 >        |
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| I think this was the second WAD from the series that I played,     |
| after Dickie10, and I was very surprised how different these two   |
| were. Dickie09 is a totally linear map with some twisted paths as  |
| a disguise. I would say it is very fun to play casually (just      |
| shoot, you cannot really lose your way here, only the final room   |
| may be slightly hidden), but I had less fun when speeding. I guess |
| the SSG is used way too much (oh yes, in this demo I ran           |
| out of shells which led to some weird situations, but I don't want |
| to improve it any further).                                        |
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