*This is a tool-assisted speedrun!*

For https://dsdarchive.com/

Author: RockyGaming4725
Date: July 27, 2026
IWAD: doom.wad
PWAD:
Map(s): E3M2
Skill: 4
Category: UV Speed
Sourceport (Tool): XDRE-R v2.24
Sourceport (Video): DSDA Doom 0.29.4
YouTube: https://youtu.be/rb8HrMEgss0

Time: 8.14
Comments:

This was one of the void glides I mentioned in c3m7x1249.txt.
I didn't know if it was practical in an IL setting, but I think this proves it is. It's a very precise void glide, you need a double .000000 position, as well as getting the lost soul in position quick enough. The lost soul made this very difficult, part of it was how it decided to float away from me once I got in position, something I couldn't prevent. I needed enough northern momentum to prevent myself from moving north towards the gap the lost soul makes, something that was proved very difficult between that and the double .000000 position. It's worth noting that if the wall on the left was not angled, this glide would not be possible. Something about the wall being passed through being axis-aligned while using a 135 degree angle (in any direction but north-east) makes it impossible.
The re-entry was luckily easier than I thought. With some quick brute force I managed to get both a viable x and y position in the same frame! Even with maximizing speeds with turning, I wasn't able to get the re entry any quicker, so I opted to let doomguy build speed without turning for the sake of smoothness.
Sadly this isn't 7 seconds, and it's probably doable if you get into position for the void glide quicker, but that's a task I'm not willing to take on :)


Rocky

rockygaming4725@gmail.com
