PWAD: firefly.wad
PWAD Name: Firefly
Map: 7
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 21
Recorded on: 9/29/26 (mm/dd/yy)
Time: 37:44.80
Author: Twilight
Attempts: 726 (Only 2 finale attempts, but I had to die in every possible way to get there)
Description: Well, I severely underestimated this map.  For the playthrough with saves, no fight took more than a couple tries, but most of them have the potential to kill you very easily. 
I started doing attempts with minimal practice, and only really figured out strats when I kept dying in certain spots.
The start is a reset hell to play like this, but I did it to myself. The second room can just go wrong if too many monsters from outside come in before you can deal with most of the hell knights.
I tried using the ssg to get the cybers to shoot in that fight before you get the RKC, but I ended up having more success with Dheta's strat of using the chaingun.  This seems better because you can switch to the RL or plasma faster for the nobles that don't infight.  There is more room on the side with the first switch that you have to press, so if you are getting overwhelmed, I would try to push to that side.  I had a few really close calls in this fight that were saved that way.  
My penultimate fight strat of rushing the switch behind the cybers looks really risky, but I never died going for it.  As long as they are infighting, you can get in and out fairly fast.  I was low on health and went for it a little too early in this run, and I got lucky that I had time to bfg through the cacos and get out. 
My first finale attempt died at the last moment before it was just cybers. I should have went right and squeezed by a cyber, but instead I turned left and ran headfirst into another cyber.  I continued that run and finished with a time of 39:xx, so that was about what I was expecting to get with this run.  Sub 40 was the original goal anyway.  It's nice to finally get a time I'm really happy with on the final map of this wad. 

-- FINALE -- 
- Crusador waits to use invulns until it is just cybers and it is safe to go for it
- button to lower invulns faces north
- 1 invuln behind button and other 2 are forward to left and right 
- they stay lowered for about 10 seconds
- run counterclockwise, less chokepoints

Kill Counts:
530 - through rev door out of first rooms
640 - push through pinkies
2433 - OKC tele
2872 - 3 mega room
3244 - vile sides
3492 - outside steps
3664 - penultimate
4118 - finale

