Pwad: Grindfest
Map: 26
Category: uv max
Exe: DSDA-Doom 0.29.3 -complevel 21

Time: 31:12.57

Author:    PartyCrasher04 - 9/20/2026 (mm/dd/yy)

Comments:  
Index Difficulty as of recording: Legendary 
Total attempts:  728
Time spent: 21 hours and 37 minutes
Input Method: MKB (laptop kb and xtrfy MZ1 wired I did 4 attempts today and won, keys r good for dodging) 
The experience:
First, thanks Chira for giving me the idea to do the wobble cheese for the spider hallway, and thanks Edie for showing me how to do it. 
This map kicked my ASS, each fight is very difficult and will punish bad gameplay harshly. The first fight, is a weird mix between dmn03s box fight, and then crazy dubz dodge gameplay, while switching sides to not get overwhelmed by imps, I died the most here, but got much better at it, I did it twice in a row a few times even. 

The second fight, the pink room is very hard too, my strategy here is dynamic, sometimes cybers absolutely brutalize the barons, which is the worst case scenario, if this happens I'll try to keep a cyber alive for the revs, but its not that great, most of the time I'm able to kill both cybers and leave a nice little wall of barons to protect me from the revenants. 

The third fight, the blood room, actually isn't so bad, at the beginning of the grind I was getting cooked, so I swapped it with the pink room, but then I figured out that you really really REALLY need to dodge good in phase 1, to make life easy in phase 2, so they ended up switching back. For phase 2 you basically just need to get that first PE gone immediately, and then go to the second one and get rid of him too, all the while dodging mancs and using those nice leftover hk meatshields. Good fight

The HK dodge/herd fight isn't one I would generally consider a fight, but throughout my attempts it's surprisingly killed me probably a handful of times, which is very unfortunate, this fight is VERY consistent, the killcount before you can usually pass them is ~350 (given you've been standing on one side of the walkway and let the hks group up there), cleanup is boring.

Fifth fight/Spider hall, nice breather, fun dodging, sometimes if I'm playing bad I get hit too much, here I walked by with a decent amount of HP.

Sixth fight/rev hall, probably the hardest fight in the map, thankfully you don't need to be here that long, I do what kinetic does, stay on the right side of the hall, break missiles (get close to the wall) and dodge as necessary, leaving the fight makes it much easier, and way less stressful, though it costs time later. 

Seventh fight, The caco fight, this one killed me 5 times, those cacos can put you in some very uncomfortable positions, so you must act accordingly, I kinda played shit here and almost died after crossing to the switch side, where it should become free. 

The finale... 7 attempts made it here, 6 died. Dodge cybers for a few minutes, but be wary of the turrets that lurk behind when your cyber shield dwindles down to the last few, I was nervous here but pulled it off, killing the turrets took maybe much longer than necessary, but whatever, exit is an exit. When I am a much better player I can see my self coming back here to bring the time down a lot. 