Player: kuckkuck
WAD: hardfest.wad
Map: 11
Category: UV-Max
Skill: 4
Sourceport: dsda-doom-0.29.3 (-complevel 9)
Youtube link: https://youtu.be/Nyu0ktvvbxE

Time: 58:46.46

Comment:
Recorded for Doomed Index

This map is all setup platforming so if you are watching this I recommend at least 2x speed. Luckily there are 
secluded platforming segments of the map, where if you fall down, you can try again. You can also drop down to 
lowest level 3 times and the way I built my route, is that I need to drop down at least twice, so I sort of have 1
extra life.

Most of the runs were lost to not pulling off sr50 in one frame. Quite few runs died to the elastic collisions. 
The walls in this maps are cursed in a sense they can behave normally, they can also completely glue you to them 
and in the worst case launch you off backwards and make you fall. 

Some notes about the route:
I was unable to find a consistent sr50 setup to get the 20 cells around the 10 minute mark and the only way I found
that makes it is sr50 - quick turn - sr50. Maybe there is one, but I didn't find it.

I was planning to do the rocket jump for 40 cells immediately after the fight with revs and chaingunners. 
Unfortunately I didn't have enough health, as for the RJ I need at least 90. The fight usually goes well without 
taking any damage, as you can stunlock revs pretty reliably, but it didn't happen this time.

The arch-vile trio is the hardest part of the map and took a lot of time to get some consistency.

Going to the finale you can pick up 240 cells total for the cybers. However I decided to omit one 40 cell pickup, 
which is in the central cave with the arch-vile in the middle. You have to do 4 arch-vile jumps, the first three 
are easy enough, but the fourth one is very precise. What is also worse, is that you have to do this jump after 
the three viles, and doing something hard like this after the hardest part of the map is ass. 

My plan for finale was to 2-shot the two cybers (the first one is kekok, trying to blast him with 2 cybers firing 
from behind), make the third one stuck on the ledge and punch him. I should've been dead in here like 3 times and 
what is silly, that I accidentaly made the first one stuck and 2-shot the second xd. The last part is just waiting 
for infighting to happen.

I'm happy that this turned out to be sub 1 hour run, although it could still quicker. In the cavern platforming 
section I fell down few times. I might be a bit overzealous with setups and I'm doing them slowly, but I don't want
to take any chances.
