Iwad:      Doom 2 (doom2.wad)
Pwad:      id1.wad (Pwad Name: Legacy of Rust)
Map:       MAP07
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      2:52.83
Recording Date: 19/12/2025 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/3ahTwLT7tcc

Comments:
Rocket Launcher (+) Calamity Blade simulator :)

Holy hell. At least for me, this is as close to perfect as Map 07 can get. The beginning where both Cacos survived 2 rockets was annoying and I did get stuck on an Imp in the Red Key Room, and a few other minor mistakes. But honestly this was a really great run.

Sub 2:50 may be possible, but honestly you would have to be insanely fast and get lucky with RNG. TAS can probably do it though.

I also finally was able to "One-Shot" the Cyberdemon with the Calamity Blade in a demo. My previous 2 demos, the Cyber didn't die due to poor positioning. Honestly part of the reason I wanted to run this map again was to properly humiliate the Cyberdemon.
 
3 charges can guarantee the kill and 2 charges to be stylish. Basically its easier and more consistent with 3 charges compared to 2 charges, but still possible. 4-5 charges is overkill. You need to aim at the centre of the Cyberdemon and get close to maximize the Ripper Projectiles. Similar to the BFG Tracers. It also has the same Rhythm as the BFG 2-Shot method. Wait for the Cyberdemon to fire its first rocket and start charging up to 3 charges, then approach and release as close as possible to the Cyberdemon.

It's very important for there to be enough space or else the Cyber won't die. Basically as the Cyberdemon takes knockback, it gets knocked back into the projectiles and continues to take damage, all thanks to the Calamity Blade's unique piercing effect.

The exit is exactly like E1M8's damaging floor exit. Once you reach 11% or lower the level ends, so you can exit faster by blowing yourself up.