Iwad:      Doom 2 (doom2.wad)
Pwad:      id1.wad (Pwad Name: Legacy of Rust)
Map:       MAP01
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      1:44.91
Recording Date: 25/12/2025 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/fK1mfujWC6g

Comments:
Merry Christmas! My goal was to beat "Thomastd" time on Speedrun.com, which I successfully did (his time was a 1:45.97). My PB is 1:43 with saves, but I feel like sub 1:40 is possible. Honestly, this run was kind of Garbage is some places. Definitely has room for improvement.

Beginning was pretty good, except for the elevator Zombies. Luckily I got a triple kill to make up for it. Pinky hallway was kind of bad, cause I missed a few Berserk punches. There is a blockmap line, but it's not in the center, it's on the player's right. The rest up to the portal was pretty good. The portal fight was still good, but could've been better.

Grabbing the Rocket Launcher in secret 3 is way too slow, because of how out of the way it is. It's better to just skip it, even if it can make some sections faster.

Thomastd mentions the using the Berserk on all the Ghouls at the end would be faster, but that's only in theory. The reason is because they're flying, which makes all the Berserk punches consistently miss, making the Berserk inconsistent. There isn't really a blockmap line to blame and the Ghouls just fly over all the Hitscan, punches. There's no vertical auto-aim for the Melee Weapons.

Also the reason why I used the Shotgun over the Chaingun is because the Chaingun is also a bit inconsistent. The knockback the Ghouls take and the bullet spread of the Chaingun makes it kind of awkward to use it against all these Ghouls. But considering the Ghouls have 50 HP, the Shotgun is great for the Ghouls, even more than Imps (which have 60 HP). It's a lot more consistent to pop the Ghouls with the Shotgun and their positioning makes the Shotgun reload rhythm, not that bad to kill with.