Iwad:      Doom 2 (doom2.wad)
Pwad:      id1.wad (Pwad Name: Legacy of Rust)
Map:       MAP 04
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      6:32.14
Recording Date: 14/02/2026 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/VAwdcOxsTdc

Comments:
Fun map. Routing and running the map was also fun. Pretty sure Sub 6:30 is possible if you used the rockets better than I did.

Only thing I hate are the secrets. They make routing and running this map much harder than it needs to be. The first 2 are fine enough but the other 2 are just annoying. Why couldn't the Green Armor just lower, why do I need to do platforming to get it. Why does the Blue Armor open when I grab the red key, forcing me to backtrack.

I figured I could get a faster time by backtracking to the blue armor with the Incinerator since I'm 90% sure that weapon has a higher DPS than the Rocket Launcher and I can save rockets for other sections. It felt a lot easier to do thanks to the shortcut that opens up near the end of the map.

Also in previous routes, I tried to get the Vassago (guarding the Incinerator) to infight with the Cacos more, but it was super inconsistent, there's no good angle for the Vassago to hit the Cacos while in the Tech-Base, even with it's splash damage.

I've had a lot of runs die to that Vassago by trying to keep it alive to infight, so I eventually said "screw it" and just rocketed the Vassago and the Cacos. A bit unfortunate since I liked to have those extra rockets but whatever.

Also also, with the Mindweaver telefrag. It's not the most consistent. It's consistent enough to do it in a run but there's enough space for the Mindweaver to move out of the way. Luckily you can just run back down and try again, but it sort of feels like a 50/50 on whether or not you'll telefrag the Mindweaver.