Iwad:      Doom II
Pwad:      impping.wad (Pwad Name: Impping! Imp Rocketing Community Project)
Map:       MAP22
Skill:     5
Complevel: 9
Category:  NM Speed
Exe:       dsda-doom 0.30.0
Advance Hud: YES

Time:      2:57.37
Recording Date: 10/10/2026 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/Fb4EUFXxhoI

Comments:
Both the left and right paths are completely optional. You can just head straight to the final fight. Doing the left and right paths do give extra resources for the final fight.

Basically circle strafe to win and keep an eye out of Cyber Rockets. Because of Nightmare's fast monsters, the Imps don't advance upon your space and the Cyberdemons also know how to play Impping. Only annoying when the Cyber's don't do their jobs properly and sometimes there are stray Imps or they advance too far. I accidentally aggroed a Cyber but thankfully, it wasn't too big of a deal.

The ending is somewhat annoying, hoping the Archviles infight with the Cyberdemons and giving you space to hit a switch to lower the exit. I try to save at least 1 Megasphere before the Archviles appear in.
