Doom Speed Demo Archive
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Iwad:      doom2.wad
Pwad:      italo.wad
Map:       MAP09
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      11:40.71

Author:    Xalo

Comments: Insane start which seems to be typical for Italo maps. If the cyber decides to fire early you just die. Definitely want to get out of that start with high health and in my opinion, unless you want to put some attempts into it for practice, if you don't get out of the start with nearly full health just hit the restart button. The fight in the pillar room with the hellknights can be brutal and you'll usually chip yourself down a bit with splash damage. I like to stay in the back left corner as much as possible because it baits rev missiles into hitting things. The two viles at the end there, I dunno, literally anything is better than what I did in this demo.

I try to save as many rockets as I can for the big pain elemental fight for the yellow key, so I ignore the hellknights up on the ledge and use the SSG and infighting for the megasphere/switch ambush.

For the big fight after the yellow key button, I'm basically doing a worse version of how Brendondle does it. If you want to see how it's supposed to be done, check his video out. The general idea is to hide in the manc corner, killing them with rockets, so you can pull the cacos and goats over to that side. That gives you some time to clear out the cacos before the cyberdemons arrive. Ideally the cybers are infighting with the goats so you can give them some nice BFG hits.

I had some trouble with the final fight if I didn't save at least 5 BFG shots for it. There are some cells down there but they can be tricky to pick up, as you can see by me almost getting stuck and dying.


