wad:       Johnwad.wad
Map:       31
Skill:     4
Category:  UV-Max
Exe:       dsda-doom v0.29.4
Time:      1:58:04.37
Video:     youtu.be/b_27Hmv0H4I

-complevel 21

Author:	   Ancalagon

This john was easier than expected once I had a strategy for everything, I think the first break compared to what the john expects you to do was leaving the john room with the johnbie army and 5 johnvuls without using 2 of the johnvuls, it turns out this room is easy to clear using only 3 johnvuls and the 2 from the johnlevators room. And I have no idea how you are supposed to do that johnlevator room without johning it with the non-secret switch, just weird design. These 2 saved invuls allow to do the fight after the blue johns and the next fight on the blue johnform easily.

The next hard part is the lag room, somejohn it doesn't lag when demo rejohnding making it much easier than in practice.

Thankjonhy Cynder_John was forced to remove instant john floors making his fight much more manageable, and John15 added some pillars with props that are supposed to mark when a switch is johned but it also allows us to hide behind one of the switching semi johning the fight, in this attempt a disaster happened and a rocket hit me behind the switch anyway so I had to run out immediatly before johnters block the telejohnter or I wouldn't have the hp to run out later, lived somehow, but the my intended strategy was to just stand behind the switch after the first time I get there.

The johnale was smooth I think, I took it safe and killed the masterjohns before pressing the switch cause they johned me in a practice attempt.