Game: Doom 2
Pwad: Junkfood4.wad
Filename: jf422f-353.lmp
Skill and Style: 4 (UV-Max & Fast Monsters)
Map Level: 22 (One Last Lick (For The Lovers))
Exe/Port used: DSDA-Doom 0.29.0 -complevel 21

Totals:
Kills       100%
Items        19%
Secrets     100% and (Time - 3:53)

Comments:

Fitting how this map has a song from a bullet hell game cause that's what it turns into not even 10 seconds in.

First thing to do...run left and FAST.  You have an army of melee revs quickly approaching and you have just enough time to slip through an opening near the wall.

The next problem though?  Another huge army of melee revs and some halloween themed bull demons that you'll have to cut through.  Best to go as slow as you can after getting past the initial melee horde, then when the second wave is nearly upon you, go around them and start cutting through with the infinite BFG when you can't delay any longer.  You want to get back to the wall as fast as possible so you can start running around the edge of the arena.

Next fun part...having to run full speed ahead through a sea of projectiles.  Once you get to a group of flying mancubi before the next corner, there's a mega going towards the center with a bunch of headless suicide bomber enemies behind it.  Grabbing that mega lowers all the walls so infighting can go at full speed.  All you need to do at this point is circle around the arena, infinite BFG firing all the time, to clear out the enemies.  Be mindful of stray cyber rockets while doing this until the kill count hits around the 5-5.2k mark when all of them will likely be dead.

After that, just a matter of cleaning up the surviving revs & hell knights.  You'll probably notice a piece of wall in the middle while you're doing this final clean up.  That's your exit so examine it when everything is dead.

Surprising that this took around 10 attempts to get a clear.  Thought it'd take much more, especially with the difficulty of the run up to the second mega I grab.

Hard to pinpoint a real good time here.  It's all about how efficient the cleanup at the end is.

Brian "Anima Zero" Nesser
animareborn@gmail.com