Iwad:      Doom II
Pwad:      lobotomy.wad (Pwad Name: Lobotomy)
Map:       MAP04
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      9:18.34
Recording Date: 27/07/2026 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/_zm-HZLq_xc

Comments:
Another RNG grind, but still fun regardless. You need to rely a lot on monster infighting and depending on how aggressive the monsters can really screw you over. Specifically with the beginning and final fights this really applies to. The final fight especially feels like there's a lot of RNG. The map concept and overall experience is still good, just kind of annoying.

The final fight can be really chaotic, with all the lost souls flying around and trying to kill the Mini-Cybers. I specifically target the Mini-Cybers first just to avoid dealing with stray rockets, and because they don't really help with infighting too well. Honestly the Mini-Cybers can make the fight worse by popping more Pain Elementals and spawning more lost souls than you would like. I go for the nearby Hell Knights next because the stray fireballs when trying to kill the Lost Souls can deal a lot of damage over time. The only thing that kind of sucked is that it took 2-BFG shots for each Mini-Cyber but other than that it was pretty clean.

The only other thing that I would say went wrong in the demo was the Mini-Cyber for the Purple Key fight, didn't infight as much as it usually does. Wasted a few extra seconds killing the left over Imps that Cyber was supposed to kill for me. My PB is around 9:08 so this is pretty good for me.