Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      PLUTONIA.WAD
Pwad:      plutonic.wad
Map:       MAP20
Skill:     4
Category:  UV-Max
Exe:       dsda-doom v0.29.4 
Complevel: 04
Time:      17:35.11
Date:      04/07/2026
Author:    Matepro665

Comments:

12 attempts. Goal time was sub 21:00, this demo was 3 minutes and 25 seconds faster.

What a hell of a map, but very enjoyable overall (after you know how to tackle everything lol). Really gave the Plutonia vibe, with the cramped encounters, the great amount of chaingunners, archviles and revenants, and the visuals of the map in general. Thanks to Lucky_Edie for suggesting the map to me, gave me a good time.

I decided to start with the easiest room, the blue key room, not only to not die frequently just at the start, also to stack up on rockets for the next section, the red key room. In this room, just make everything infight at the start, kill the archies and the monsters slowly, and then you should have beaten the section at that point, just don't choke on the other parts.

The red key room is the next one. When I played the map blind, this room just felt straight impossible, with the damaging floor, the roaming archviles and the constant pressure from the other monsters from the other sides. But then Edie (props to him for the idea) suggested the cheese that you can do in the fight of SoD 30: shoot while you teleport. This make this room infinitely easier because you can climb to where the switch is with the revs and mancubus, kill them, and you have a save spot to use splash damage and kill everything else. It's also good they give you three megas, so you can recover easily.

The yellow key room is the most dangerous thanks to it's cramped space and usage of mid-heavy monsters on them. But if you enter with a good chunk of health and tackle every fight slowly and with caution, you should be fine. You can also spam rockets, they give you a ton of them. I really can't say any specific about this room, expect the archies are horrible, and pressing the yellow switch is deadly with those two cybers in your face.

The final fight is cool, punchy but very doable thanks to the BFG and the great amount of ammunition you get. Just make sure to dodge the cyber rockets and be aware of the spawn points of the Icon. I just have a big problem with this part: they give you a mega and then, when you teleport, you waste another one. Come on guys, don't be that bad.

Just to say: This run can be done even better, I took it very safe here. But I don't know if someone would like to run this rushing every section.