Player: Shepardus
Date: 2020-05-24
IWAD: Doom II (doom2.wad)
PWAD: Preacher (PREACHER.wad)
Map: 1
Category: UV-max
Source Port: GlBoom+ 2.5.1.5 -complevel 9
Time: 3:30

Comments:

Uses advanced HUD (stats on automap). I also used GlBoom+ for this run, which makes the spectres in the upper area a bit easier to see.

This map serves as a good introduction to what you can expect from Preacher: open, nonlinear layouts that allow enemies to roam freely (I could even imagine this being a deathmatch map), pseudo-randomized start location by means of a circular teleporter where each line is a separate teleporter, and constant cackling in the language of Blood's fanatics.

I originally recorded a 5:27 demo last year along with demos for maps 2-8, but decided to improve on it until I beat Poncho's time on DSDA. The hunt for stragglers can easily ruin an otherwise good run; fortunately, this run went alright, with the last few monsters all being pretty easy to find.