Doom Speed Demo Archive
https://dsdarchive.com/

Pwad:      scythe2.wad
Map:       MAP26
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 2
Time:      17:42.89
Author:    feos
Attempts:  190
Date:      14.01.2026

Comments:  The way everyone plays this level is way too overwhelming for me. If I try to berserk a bunch of monsters in one demo, it's guaranteed death (pun unintended), especially given all the narrow spaces in this level. And to comfortably shoot everyone there's not enough ammo. So what do we do? MAXIMUM CAMPING. Also known as MANCUBUS'S PROMENADE. I mean even given how much I love safe strats, those dudes made even me run out of patience, and in the end I had to do their job for them. Because they were so lazy I wasted like 5 minutes maybe, even tho this wasn't meant to be a speedrun obviously.

I watched ALL uv-max demos for this level and compiled a route that actually works for me, because I can finally focus on 1 or 2 things at a time instead of 5-10.

The very start is the most random BS part, because I can't reliably get past the 4 HKs without taking a ton of damage. Caused like 80% of restarts. Have to make sure to wake up the manc because that way he often walks to the left and I can run straight to the button and then get the SSG while backing up. Taking damage here is actually not a problem, because I skip the berserk and leave it for later.

No shots fired until the chaingunners, that way I can collect everything I want without any chaos around me. What happens in the spiders room is very random, sometimes I just slowly strafe behind them near the wall and the marine starts infighting with them. Tho actually most of the time he runs straight to me, and since both spiders decided to infight the HKs I managed to kill him quickly, as there was no room for him to manoeuvre.

In the previous attempt vile took 5 shots, and in this one he only took THREE, woah! The rest was slow cleanup. If the other vile is infighting that means he gets damaged, but it was also taking a long time so I had to intervene... and almost run out of ammo near the end.

Afrit was scary because all HKs were alive down below and they were shooting me, and then I forgot how to fight him around those understall walls.
