Filename      : sliw.wad
Title         : Sliw
Map           : MAP02
Category      : UV-MAX
Exe           : dsda-doom 0.29.4 -complevel 21
Time          : 0:58.54
Author        : Ravendesk
Date          : 2026
Youtube video : https://youtu.be/xweAG9TI5Rk

Comments: 746 attempts just to get any exit, wasn't trying to go for a good time. This is the most difficult platforming map I have maxed to date. Every section requires SR50 and most sections don't have simple setups because they also require some sort of timing (whether it's RJs or SR50 angle snaps). In addition the platforms are just very slightly elevated over the mbf21 death floor and touching the liquid is an instant death, which makes everything way harder than if it was just a regular deep death pit around the platforms. I have something to say about each section, so will go through them one by one.
The opening RJ took me a while to learn, but eventually I figured out how to do it well and by the end I was getting it almost every time.
The following sr50 section is pretty easy, although you still have to change sr50 angles as you go a little bit, which is cool.
The backwards RJ afterwards also took me a while to learn, but eventually the muscle memory of how long to hold S and how to time it together with RJ built up, so I got consistent at it as well. I try to set up similar distance from the wall each time so it's more consistent.
The timed section that follows is the hardest section of the map, so it was important to get the first half consistent to get as many attempts at it as possible. This section is really cool but also really cooked, you need to do SR50 all the way through and constantly snap angles between SR50 parts. It's so difficult to build muscle memory for it, because it's so many snaps and every time it goes a little differently because of slightly different angles, and because you have to do the start every time before getting to it, you are never as ready for it as in practice and this amplifies the difficulty a lot. My consistency at it in attempts was like 1/10th of my consistency in practice.
The small pillars afterwards are easy, I just hold shift all the way through and switch to a quick sr40 at the last 5 pillars. 
Then the final RJ is kinda stupid, I never really figured out a really consistent way to do it, but I found a setup for position and angle that's very easy to just do with automap and all that's left is just a very precise timing of firing a rocket. I imagine I could have easily got stuck dying on this part for way more attempts, but thankfully that didn't take too long.
And the final SR50 is free, you have a helpfully placed pillar to align against and then the angle is not even precise.
Really happy I got this done, I don't have movement skill to go for a faster time, but just getting an exit was a huge challenge in itself.
