Doom Speed Demo Archive
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Iwad:      doom2.wad
Pwad:      smax.wad
Map:       MAP08
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      10:57.17

Author:    Xalo

Comments: Casual max for the Index


A couple things went wrong in this run that could have saved a bunch of time. Maybe 30s or something. I should have been more aggressive on the cybers in the starting area after I finished the three arenas but they were too spread out so I looped around to get them to line up better. I'm still not great at dodging rockets from wide spread cybers. 

All three arenas went kind of goofy. I couldn't get the viles and cybers to stack up during the invuln, rushing down the viles with stacked BFG balls worked out but not as well as it usually does, and then the third arena with the zombiemen and viles I think I just played too safe. Bad BFGs there too.

There might be a better route that doesn't require you to dip back down into the vile cave for cells but I couldn't see one. I guess you could leave there after the invuln wears off and clear out the viles as you go for the ammo. Should save some time.

The final fight is insanely tightly tuned. I mapped out the movement until after you break through the cybers and hell knights and it's just all on such a tight timer before you run out of space. The design is impressive. Maybe there are other ways to handle it that I couldn't figure out. I mainly pulled strats from Brainfreez' and JohnOfAllGames' demos but then did my own ammo routing.

Overall though I'm really happy with this demo