Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM2.WAD
Pwad:      SODfinal.wad
Map:       MAP14
Skill:     4
Category:  UV-Fast
Exe:       dsda-doom v0.29.4 
Complevel: 09
Time:      15:42.34
Date:      06/07/2025
Author:    Matepro665

Comments:

11 attempts. Goal time was 17:48, this demo 2 minutes and 6 seconds faster.

Along with map 13, this one also became harder in some ways with fast monsters, mostly due to the great amount of pain elementals and the space they had to spawn lost souls. Overall, it still a funny map to run, but with a lot of dangerous points.

The start is slow thanks to the pain elementals and the lost souls, you really need to not show up a lot and then waste your ammo on hundreds of them (thanks Boom!). After you get the yellow key, is to be cautious with every monster that appears, and choose the path that helps you the most. In the start I decided to go fot the rocket launcher first, but that only would make things more complicated thanks to the close caco closet you have, so at the end I went for the plasma first (also, getting the supercharge in the rocket room is easier than in the plasma room with the AVJ). After that, getting the BFG early helps a lot, and then it's cleanup priorizing the archies and the pain elementals if any is still alive. The final fight isn't that bad, but it's better when you enter with a good amount of cells.
