Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM2.WAD
Pwad:      SODfinal.wad
Map:       MAP26
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.3 -complevel 9

Time:      23:30.09

Author:    yrriban

Comments:
we're getting down to it in speed of doom, and the remaining levels are
basically all slaughter slugfests.  this one is certainly no exception and it
boils down to basically two big fights, one on each side of the wall.  i had a
route i planned to take but then i accidentally picked up the megaarmor early
and had to improvise.  usually i'd grab the megasphere in the bfg secret first,
but this time i stayed out and went to work on this first big encounter.  we
tag basically everything that can spawn in and let them go at it.  this winds
up being a massive number of revenants so not getting wrecked by homing
missiles becomes a serious concern, especially considering how open this area
is.  then we did some of the other smaller fights.  these can be a little
gimmicky, or outright cheesed in the case of the red key fight.  but then it's
time for the final battle.  i had actually planned on using the invincibility
in the first fight but it's definitely better to use it here, as we get to take
out a couple cybers for free.  still not super safe, and there was a scary
moment there where i tripped over an infighting rocket, but there's a ton of
health available so once i managed to fix that it was pretty low-stress to
close the map out.  just don't walk into the exit area until you've dealt with
the *twenty-two* archviles wandering around guarding the exit, or else they'll
be free to run at you and cause a huge disaster.  i think the point probably
could have been made with slightly fewer archviles but can't deny its
effectiveness.
