Player: kuckkuck
Wad: stroll.wad
Map: D2All
Category: UV-Max
Skill: 4
Sourceport: dsda-doom-0.29.3 (-complevel 9)

Time: 16:31

Comment:
Mediocre run, the run can be sub 16 minute run with a bit more reasonable grind. As always I didn't practice the
latter part that much so it looks a bit crappy. I had fun routing and running it, although I admit I didn't like 
that handful of secret sectors are small and sunk to the ground, so you are forced to slow down and drop to tag 
them (notably 04, 08). Some linedefs can be easily skipped and brick the run (arachnocrusher in 11, pillars 
lowering at the end of 10). 

Some notes:
01-02: I usually have like 28s or lower, so 30s wasn't perfect
03: I try to dance in front of HK so he gets aggroed by zombiemen, but now he infought instantly
04: Probably a bad route
05-07: Average times
08: Start sucks a bit, but the cyber died quickly.
09-10: Very bad play, I had few SSG lineups planned, and literally none of them hit the way I intended.
11: I need at least 90 hp going into the next map for AVJ and sometimes the lost souls that spawn at the end 
just melt you for no reason. This map has some issues that there are some areas, where bullets just don't hit.
If you try to fire at the last chaingunner at the end, you can't hit him directly, but go around and shoot him
from behind. Slow time
12: I do platforming slowly, sub 1 minute is easily achievable. The vile at the start didn't cooperate too.
13: Good time, but the bfg shot sucked.
14: I thought I was in a different level at the start xd. Not great time
15: I am not really fan of this map, it is the last hurdle, where you can easily die, but I think my route is ass.
16: I almost died, which is unepic. Slow time, but there is a bit of RNG given how the monsters are placed. 
31-32 and 17 are basically free.

Also map18 is a credits map with no exit.




