Wad:           Sunlust
Map:           26
Skill:         5
Category:      NM-100s
Sourceport:    DSDA-Doom v0.29.4
Complevel:     09
Time:          4:00.57

Author:        Orii
Date:          06/01/2025 	DD/MM/YYYY
Video Link:    https://youtu.be/X14RJPg6_gk

Description: I had done some Sunlust NM100s tablefills in the past, and with Kinetic filling in some of the gaps I had left, I felt inspired to take a closer look at some of the later levels, and ended up attempting to route this one. At first it felt impossible, but  I was able to find more and more strats that slowly made this doable.

The beginning is by far the worst bit, relying on pacifist strats to avoid teleporting the archvile in, and also avoiding some of the other enemy clutter. The pain elemental needs to die from infighting, and then I need the 6 pinkies to get out of the way so I could kill the mancubus. The problem is that the manc often fires and hits the pinkies, or they just get stuck in the room they're in, and as soon as you fire (and step off the archvile tp location) all hell breaks loose, so you need them to all be dead or out of the way.

Once you get past the beginning the run gets a lot more interesting, encorporating 4 archvile jumps in order to make the map doable. The first and second allow me to grab the yellow key and escape without doing the fight - the first avj is trivial, but the second is a lot harder than it looks. 

Then you must preserve your health so that you can do a 3rd and 4th avj to get to the exit. Both of these are necessary as using the usual teleport requires you to push through the ambush of revs, start the fight with the hell nobles, and somehow do all that with 6 nightmare archviles and a cyberdemon. These two jumps aren't the hardest, just need some good timing and angles, but they were very nerve wracking this late into the run.

All in all, I was really proud of this route, and whilst this isn't the hardest sunlust nightmare run, I'm happy with what I was able to find to solve this map.