Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM2.WAD
Pwad:      swtw.wad
Map:       MAP01
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      11:41.57

Author:    yrriban

Comments:
first thing to know about this map: if you load in and there are tons of broken
textures everywhere, that's because you need to include swim with the whales in
your load order.  got it?  good.  in any case, this map's by archi, perhaps
best know for rush, which we played a while ago.  and while inspired by swim
with the whales, this definitely clocks in closer to the earlier rush maps in
terms of difficulty.  i'm not totally sure how i feel about this being on the
index.  i think i was most surprised shortly after the start where you walk
into the main building, and a handful of revenants and hell knights spawn in
along with a bunch of imps.  but you can walk right back out the front door and
those monsters will fruitlessly pile up next to a window and beat each other up
at minimal risk to you.  the centerpiece in the next room is the world's most
put-upon cyber.  you can feed a massive number of enemies to this cyberdemon,
and while it's working on the corner revenants you can get some actual weapon.
the rocket launcher is out in the ocean, but pretty easy to grab if you know
where it is.  the plasma is along the way there, along with the one secret
that's easy to miss actually tagging.  picking it up does spawn substantial
retaliation, but you can run off to where the rocket launcher is and teleport
back to the start of the level, causing another pileup in the same window.
it's mostly downhill from there, although i do recommend trying to pull the
cacos inside as otherwise they'll go flying off very far away and it'll just be
a huge pain.  the cyber died kind of early here, but there's plenty of ammo to
handle cleanup yourself.  the exit is guarded by a cyberdemon and a handful of
barons, but just feed said barons to the cyber and you should be out of there
in no time.
