===========================================================================
Archive Maintainer      : N/A
Update to               : Previous demo releases for DOOM 87: The Lost World.
Advanced engine needed  : N/A
Primary purpose         : Single Player/Cooperative game with 21 original maps from an upcoming 32 map megawad.
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Title                   : DOOM 87: The Lost World (Beta Release)
Filename                : D87BETA.WAD
Release Date             : 12/24/2020
Author                  : Dallas Cox (DCG Retrowave)
Email Address           : dcgretrowave@aol.com
Other Files By Author   : petdemo.wad and chasm_dm.wad
Misc. Author Info       :  My website is http://dcgretrowave.com/

Description             : This is a 21 map beta release of an upcoming megawad titled "DOOM 87: The Lost World".  The maps included are MAP01: House of Doom, MAP02: Surf Demons, MAP04: Evil Library, MAP07: The Ball Game, MAP08: Marketplace, MAP11: Arch-Ville, MAP12: The Heck Dimension, MAP15: Hall of Memes, MAP16: Demon Jail, MAP17: Disaster Area, MAP18: Sadistic, MAP19: Surrounded, MAP21: Anguish, MAP22: Eternal Suffering, MAP23: Lost and Found, MAP24: Losing Control, MAP25: Hellspawn Fortress, MAP26: Heck on Earth, MAP27: The Guillotines, MAP31: MIDI Music Festival, and MAP32: Software Update.
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* What is included *

New levels              :Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : A batch file and custom DEHACKED.INI for use in DOSBox or real DOS, a README.TXT file with more info about this release, and a text file with instructions on how to patch DOOM2.EXE (or DOOM2P.EXE) using DeHackEd.
Other files required    : The standard files for a DOOM 1.9 installation on DOS if you want to play this WAD in vanilla DOOM and a copy of DeHackEd to patch your executable.



* Play Information *

IWAD                    : DOOM2.WAD (DOOM II: Hell on Earth)
Map #                   : MAP01, MAP02, MAP04, MAP07, MAP08, MAP11, MAP12, MAP15, MAP16, MAP17, MAP18,  MAP19, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP31, and MAP32.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Partially Implemented (Currently optimized for Ultra-Violence)



* Construction *

Base                    : New
Build Time              : Oodles of minutes :D
Editor(s) used          : Doom Builder 2, Slade 3, DeHackEd 3.1, WhackEd4, and ENDOOMER 1.0.1
Known Bugs              : Vanilla DOOM's sprite limit is exceeded in a few maps (non-fatal) as well as the seg limit in a few areas (non-fatal).  MAP12 currently has a chance of crashing due to a visplane overflow if an Arch-vile jump occurs in a very specific area.  I'm currently trying to fix this without significantly obstructing the player's view or removing any noticeable details.  A crash isn't too likely, but keep this in mind when playing MAP12 in vanilla.  To get around all effects caused by these static limits in Vanilla, I recommend using DOOM2P.EXE (link below).  It's not required, but one very noticeable improvement is the decreased sprite limit.  Maps with very high monster counts (especially MAP26) won't suffer from flickering/completely invisible sprites if you use DOOM2P.EXE.  For more compatibility-related information, please view the included README.TXT.
May Not Run With        : Every DOOM source port should be able run this WAD since Vanilla DOOM 1.9 can run it.
Tested With             : Vanilla Doom 1.9, chocorenderlimits, Crispy Doom, MBF 2.03, PrBoom+, Odamex, GZDoom, and ZDoomZ (a source port for Palm PDAs and phones running Palm OS 5 because I collect these things :D)

DOOM2P.EXE download link (If you'd rather use this over the original EXE to get around the effects caused by Vanilla's static limits)
https://sourceforge.net/projects/prboom-plus/files/doom2-plus/1.92.6/doom2-plus-1.92.6.zip/download


* Copyright / Permissions *

Authors MAY use my original content in this file as a base for
modification or reuse WITH PERMISSION ONLY.  Please
contact me at dcgretrowave@aol.com if you wish to
reuse or modify any of my original content.  I'll most likely
say yes, but I'd prefer to be contacted first so I'm aware of it.
I especially request this for my original DCG Retrowave songs
("Raging Storm", "Sunset Drive", "Continue?", and "New Start") as these songs
(in pre-recorded form) are copyrighted tracks available for purchase,
so please DO NOT reuse or modify these without first receiving my
consent.  Again, I'll most likely grant permission, so please just ask
first so I'm aware :)

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  Actually, if you distribute this on a floppy disk,
please email me because that is just super epic in 2020 :D.



* Where to get the file that this text file describes *

http://dcgretrowave.com/doom87/

https://www.doomworld.com/forum/topic/116431-doom-87-the-lost-world-beta-release-for-doom-ii-vanilla-compatible-maps/