===========================================================================
Advanced engine needed  : prBoom+, GZDoom, ZDoom or Eternity
Primary purpose         : Single play
===========================================================================
Title                   : Viscous Realms
Filename                : vrealms.wad
Release date            : July 5th, 2021
Author                  : Horus
Email Address           : [redacted]
Other Files By Author   : Contributions to numerous community projects
Misc. Author Info       : N/A

Description             : Viscous Realms is a large Boom-format hell map that
                          is themed around three of OTEX's liquids: blood,
                          goop, and lava. Estimated playtime is 1-2 hours.
                          
                          Gameplay-wise, combat starts off simple, but soon
                          escalates into fast-paced and action-packed
                          battles. However, all difficulty settings have been
                          implemented and tested, so all skill levels should
                          be catered for! There is also a significant amount
                          of optional/secret content (marked by the orange,
                          green & black skull bars). Freelook is optional,
                          but jump/crouch is disabled.
                          
                          Difficulty levels:
                          
                          UV - Very challenging, be prepared to die
                          frequently unless you are used to difficult maps.
                          Playtesters: Soulless, FrancisT218,
                          BluePineapple72, Dubbag, Nakiserroh, davidasaad,
                          MrZzul, Clippy, Biodegradable
                          
                          HMP - Takes some of the heat out of the spiciest
                          encounters, whilst still presenting a reasonable
                          challenge 
                          Playtesters: HAK3180, Austinado, Suitepee
                          
                          HNTR - Significantly increases the player's margin
                          for error to make for a more accessible experience,
                          whilst still providing plenty of action
                          Playtesters: Andromeda, TheEvilGrin, Terminus
                          
                          Music:
                          Title: Hades' Maw by Jimmy
                          Map 1: Mysteries of Egypt by Jimmy
                          Intermission: In a Blaze of Glory by Jimmy
                          Map 2 (no-exit ending map): Quell the Beast by
                          Jimmy

Additional Credits to   : - Huge thanks to Jimmy for both composing the
                          music, and creating the "Viscous Realms" map name
                          logo (M_DOOM graphic)
                          
                          - ukiro for the OTEX texture set used in this map
                          
                          - Mechadon for the status bar, and skillsaw for the
                          HUD border textures
                          
                          - Everyone who playtested my map - all of your
                          feedback has been incredibly valuable! 
                          
                          - Special thanks to FrancisT218, Austinado,
                          davidasaad, MrZzul, Suitepee and Terminus for
                          livestreaming their playthroughs on Twitch!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 11 months
Editor(s) used          : Ultimate Doom Builder, SLADE3, Doom Writer
Known Bugs              : None
May Not Run With        : Any port not specified below
Tested With             : prBoom+ 2.5.1.5, GZDoom 4.4.2, Eternity 4.02, ZDoom
                          2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors