===========================================================================

Archive maintainer      : Please update the existing MOTM.zip with this one 
Update to               : MOTM.zip
Advanced engine needed  : Prboom+ 2.1.5.4 at the very least (it was tested
                          primarily in that)
Primary purpose         : Single play

===========================================================================

Title                   : Man on the Moon - 2021 edition
Filename                : MOTM.zip
Release date            : 27/05/2021
Author                  : Yugiboy85
Email Address           : [redacted]
Other Files By Author   : Link to wadography:
                          
                          https://www.doomworld.com/forum/post/2314966
                                       
Misc. Author Info       : French doomer

Description             : This is a significant update to my previously
                          released "Man on the moon" (2018). Just like
                          "travelling to the moon", this is done to celebrate
                          the announcement of the third installement and also
                          to bring it to my current standards. 
                          
                          This one recieved a massive gameplay overhaul,
                          specifically on the progression side of things. The
                          exit is now more visible and you only need 3 keys
                          instead of 4 (the 4th green key is still here but
                          optional) for example. This one also recieved a few
                          visual upgrades (mainly the starting area to
                          connect it to the prequel more) although, I was
                          already pleased with how it looked so, it's pretty
                          small upgrades (aside from the starting area of
                          course).
                          
                          Anyhow, as a result, I think the map flows better
                          and you should have fun with this one ;)
                          
                          ALSO included in this file: 
                          
                          - A "legacy" folder containing the original release
                          (2018) + its readme file. (Motm.wad + motm_old.txt)
                          
                          - A ready to use command line in txt format
                          (MOTM_21.txt) for prboom+ (you will need to save it
                          as a bat. 
                          
                          Have fun ! 

===========================================================================

* Credits *

Music: 

			Map 01: "Gutter penny" by alfonzo with his permission. 
			Title music: tyrian 2000 (taken from lunatic's map 04)
			Intermission: "Central command" by deadwing (moonblood midipack)

Sounds: 

			Most custom sounds come from ancient aliens (I think they originate from quake/unreal) and the boss sounds were
			done by vader. 

Sprites: 

		- Boss: Vader 

		- Chaingunner: HorrorMovieGuy, Touhou
                          Hisouten-Scarlet Weather Rhapsody for the spriteset
                          used (uber chaingunner from realm667)

		- Shotgunner: Mark Quinn, Vegeta, Xim,
                          Ghastly_dragon, MagicWazard for the spriteset used
                          (from the zspec pack from realm667)

		- Former human: NMN, Tormentor667 for the spriteset
                          used (Rapid fire trooper from realm667)

		- Green key card: Disguise, Blue Shadow, MagicWazard and idsoftware (for the original design)

Textures: 

			Skillsaw for the episode 5 valiant textures (with his permission)

			Fuzzball for the xtralight textures + really useful mid texture edits 

			The guys behind CC4 (NiGHTMARE,Espi,Eriance,FredrikJohansson,Janitor,DaGGeR,OlaBjorling,Vader,XDelusion,
			esselfortium,RottKing,Nuxius,
			Afterglow,AgentSpork,RottKing,Enjay,Huy
			Pham,SargeBaldy,
			Tormentor667,The GothicDM Team,TheRequiem Team,
			The Eternal Doom Team,idSoftware,Raven Software,Rogue Entertainment) for
			the few textures used 
	
			A few edits by yours trully (not much but heh, still useful ones for this wad) 

Graphics: 		

			Skillsaw for the status bar (slightly modified version of the one from valiant with his permission).
			FranckFRAG for the titlepic/interpic

Testers and other awesome people: 

			  Bridgeburner for (unknowingly) instigating this
                          whole idea when he playtested this map a little
                          while back, Jimmy and john suitepee for going 
			  through these updated maps even though they 
		          played them before, rd for (I think she did) 
			  playing through the new version of motm and also
                          giving me the idea of updating the old files directly,
                          MattFright, Korendian, veinen (he mainly played tttm but sill ^^),
                          bemused, motiterminus and david newton for kindly recording a playthrough of motm

Hopefully, that should be it for the credits, I really hope I didn't forget anyone haha. 

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Legacy version of the map (2018) in the legacy folder
Other files required    : None, everything is included

===========================================================================

* Play Information *

Game                    : Doom 2
Map #                   : Map 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

===========================================================================


* Construction *

Base                    : Modified version of my previously released "man on
                          the moon" 

Build Time              : 2 months I'd say for the updates 

Editor(s) used          : Ultimate Doom Builder, Slade 3 

Known Bugs              : I have not seen any gamebreaking bugs and, none
                          were reported by my testers for this version. There
                          may be the odd slimetrail but, heh, I think I got
                          rid of most of them. 
                          
                          Due to the map using a dehacked boss, I would
                          advise against any gameplay mod. Cosmetic mods
                          should be fine (see david newton's video on the
                          map) but, even then, not tested. Use at your own
                          risk, but be warned, I can't be responsible for any
		          bugs encountered while playing with them. 

May Not Run With        : Vanila engines and zdaemon (the boss uses mbf
                          specific pointers that are apparently not supported
                          by zdaemon)

Tested With             : Prboom+ 2.1.5.4  primarily (and 2.1.5.5), gzdoom 

===========================================================================

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse. 
(as far as the actual level goes at least), you can use the textures etc... with respective credits of course.  
Permissions have been obtained from original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors