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Archive maintainer      : Please replace old version
Primary purpose         : Single play
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Title                   : Operation Hydra
Filename                : hydra.wad
Release date            : 11/09/2013
Author                  : Obsidian
Email Address           : themordicant@gmail.com
Other Files By Author   : Corridoors of Atrocity, The Sadistic Enclave, 
                          Happy Birthday Jimmy!, Random Speedmap to 
                          celebrate 40oz and Bloodyacid's Birthday, 
                          Doomworld Mega Project 2012 MAP08(Needs More 
                          Detail), Cadaver.wad, Diet Vrack, 10Tomb4, 
                          Inertia, Monochrome Mapping Project MAP23(Good 
                          and Evil, Black and White), 100LineT.wad MAP12
                          (Shotgun Alley) and MAP30(The Brink of Death), 
                          100LineN.wad MAP15(Aquaden) and MAP20(Indulge), 
                          Obsidian's 30 Minute Maps

Misc. Author Info       : STILL NO WEBSITE!

Description             : Heh, so the idea behind this wad was to make
                          a vanilla map that looked and played just like 
                          a ZDoom one. I think I succeeded. Also included 
                          is the bogus textfile that I packaged with the 
                          wad when I first released it.

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd2


Additional Credits to   : All the people who helped with testing
                          All the people who thought this was for ZDoom
                          ;-)
                          Tormentor667, AgentSpork and Vader for, uhh,
                          "inspiration"
                          Esselfortium for compiling the CC4 texture pack
                          (I used a few textures from that)
                          AgentSpork for the Ultimate Simplicity COLORMAP 
                          that I swiped :P
                          Twinkieman93 and Doomkid92 for finding errors
                          Eriance for the Cybruiser
                          NMN for the Trite
                          The Innocent Crew for the Super Imp
                          Vader and Neoworm for the Blood Demon
                          NMN and Tormentor667 for the Rapid Fire Trooper
                          Tormentor667 for the Spider Demolisher
                          Scalliano for the Dead Scientists

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* Testers *

 -MagnificentBeard
 -Scalliano
 -40oz
 -Osiris Kalev
 -Gifty
 -Acyclitor
 -CrazedImp

Thanks guys. :-)

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* Maps *

-MAP01: Hydra
  Music: D_THE_DA from S.T.R.A.I.N
  Where most of the content is. Due to the long build time, you might 
  notice a bit of a learning curve in the overall design.

-MAP02: Demolisher
  Music: MIDI rendition of the Jenova battle music from FFVII
  Boss battle map: you might be able to guess what the boss is.

-MAP03: Epilogue
  Music: D_OPENIN frm Doom II
  And the SURPRISE REVEAL! :P


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* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : DECORATE, MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : MAP01 is configured for DM, others have starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Close to 6 months, I think
Editor(s) used          : Doom Builder, SLADE3, WhackEd2
Known Bugs              : -Possible VPO in Deathmatch, but I don't think 
                           there's that much vanilla deathmatching going 
                           on anyway
                          -Probably the savegame bug in vanilla, I 
                           haven't checked
May Not Run With        : Doom95 due to DeHackEd incompatibility
Tested With             : Chocolate Doom, ZDoom


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of 
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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Update: Replaced all the sprite names for proper vanilla compatibility.
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