Latest release: here.
DSDA-Doom is compatible with the vast majority of wads that see competition. In order to achieve this, the port is capable of switching it's compatibility mode (dubbed
complevel) at launch via the
-complevel x command line option. Each value of x will set the game logic to mimic that of a given environment. Additionally, the port is limit-removing. The original executable for doom had various limits in place due to the restrictions of that era, but these limits are removed in the port. This means we can run wads in DSDA-Doom that would break in the original game, but with otherwise identical game logic. For recording demos (and testing as well), the following complevels are most relevant:
If you use the wrong complevel, your run is invalid. When playing custom maps, the compatibility level is generally listed in the text file. Keep in mind that a custom map using doom as an iwad would be complevel 3, a map using doom 2 would be complevel 2, etc.
Many command line options are useful for demo recording. Keep the following in mind:
In order to record a demo, you'll want to launch DSDA-Doom along with the relevant command line options described above. This can be done on the actual command line, or via a batch file (.bat). Here is an example command:
dsda-doom.exe -iwad /path/to/doom.wad -skill 4 -warp 1 1 -complevel 3 -levelstat -record my_demo
Find the option "use extended hud" listed in the general settings under quality of life.
Doom has "vertical mouse movement" by default. Look for "no vertical mouse" in the general settings or bind a toggle. You'll generally need this for performing certain tricks, so the toggle is more useful.
Yes. See the general rules and guidelines for more details on port-specific features.